Evil paladin gods 5e

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Evil paladin gods 5e

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evil paladin gods 5e

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evil paladin gods 5e

As a Paladinyou gain the following Class Features. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestialfiend, or Undead within 60 feet of you that is not behind total cover.

You know the type celestial, fiend, or undead of any being whose presence you sense, but not its identity the Vampire Count Strahd von Zarovich, for instance. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

When you finish a Long Restyou regain all expended uses. Lay on Hands Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.

This feature has no effect on Undead and Constructs. Fighting Style At 2nd Levelyou adopt a style of fighting as your specialty. Choose one of the following options. Great Weapon Fighting When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.With the prevalence of homebrew pantheons and all the numerous worlds you might end up in, this dnd gods list is in no way comprehensive.

Instead the following list of dnd deities encompasses all the Forgotten Realms deities, or at least the current forgotten realms deities, since the pantheon has shifted from edition to edition.

Lots of human sacrifices on icy altars, for evil and ice themed characters only. Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. Lord of being generically evil, think black knights and big evil churches.

Blood for the blood god, murder for the murder god. Bhaal just loves him some killing. Mad god that successfully pissed off literally everybody, pick at your own risk, nobody is going to like you.

evil paladin gods 5e

Nerdier and weaker brother of Oghma, good for the nerdy underdog characters. Pacifist lake goddess of healing, good choice for healers and druids.

Somber but not evil, dutiful guard of the dead and bastion against undeath. The morninglord, pure chad energy, kind of vain but great for paladins and artists. She likes mists, masks and lies, not a bad option for sneaky characters. Fun bard pick.

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One of the more tolerable evil gods, a good choice for evil druids. Circle of seven stars, or nine stars encircling a flowing red mist, or a single star. Magical lady devoted to keeping magic from getting out of hand and blowing everybody up. God for bards who are about spreading stories and information rather than mischief.

Magic god who loves crystal balls and scrying, major occult mystery vibes. Goddess whose moods change with the phases of the moon, particularly honored by sailors. I am Silvanus and I speak for the trees!Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type celestial, fiend, or undead of any being whose presence you sense, but not its identity the vampire Count Strahd von Zarovich, for instance.

Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. When you finish a long rest, you regain all expended uses.

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.

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You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.

Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

You must be wielding a shield.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. One of my players just submitted a character sheet for a paladin who doesn't follow or worship any god.

This seemed strange to me, but looking at the Player's Handbook, the only relevant line I could find was this:. This seems to be maddeningly vague, and doesn't really answer one way or another. The PHB seems to assume that a paladin will follow a god, but doesn't actually come out and say, "Pick a god" in the same way that it does for a cleric.

Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.

So the source of a paladin's holy power is the powerful oath they swear, their commitment to justice. The oath can be sworn to a god, to nature, maybe a dead loved one, or just sworn, not to anyone in particular. As with many points of confusion in 5e, looking at it from the viewpoint of previous editions is the major problem here.

The only reason to believe that a god's involvement is necessary for a paladin is because it wasalthough even in 3. In earlier versions a paladin could be a paladin of pretty much anything he believed in, be it a god, a set moral code, a vague concept like 'justice', what have you. As long as it falls under "living by a code" and "believing in something" it was fine for a paladin.

The exact contents did not matter so much. If it is not stated clearly in 5E, I'd say treat it as though this is still the case.

It would be dependent on how paladins function in your setting, of course. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Are paladins required to follow a god? Ask Question.

Asked 5 years, 4 months ago. Active 2 years, 4 months ago. Viewed 56k times. AgentPaper AgentPaper 7, 2 2 gold badges 33 33 silver badges 59 59 bronze badges. It discusses this from a few angles, which you may find helpful.

Ultimately this sort of thing seems to depend on your campaign setting and so may not be answerable from a rules standpoint.

Active Oldest Votes. You've quoted the most relevant paragraph yourself, but for a backup, from the same page: Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.Pantheons with one or many improving, reviewing, or removing templates present.

Please help work on the problem presented on the template. These deities have one or more improving, reviewing, or removing templates present.

View recent changes for all deities. Jump to: navigationsearch. Categories : 5e Deity Pantheon List. Views Page Discussion View source History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! Demon King Avernus. Eternal Creation. Eternal Destruction. Flahjje Raesokera Supplement. Giant Flying Spaghetti Monster. Harriot Ainsley. Jeff the Cockroach. Lords of the Ten Towers.

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Kineua - The Faceless Queen. ColdUndeath. Laurrott of the Bleeding Skies. Nameless the Double Fae Gnome. ControlStasisStrength. The Forest Lord. The Violet Emperor. Tortellini Shepard. Ira, Prince of Wrath. Legendary Beasts.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

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Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. Personality Trait: If you do me an injury, I will crush you, ruin your name, and salt your fields.

Ideal: Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. He has a firm and unshakable belief that society as currently structure i. A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk.

The tenets of the Oath of Vengeance vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment.

The core principles of the tenets are brutally simple.

Oathbreaker, Variant (5e Subclass)

Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil. I choose the greater evil.

No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not. By Any Means Necessary. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

List of Dragonlance deities

I have highlighted the really key bit - paladins are rarely of any evil alignment - which means that there are some paladins who are. I have also focused on the Oath of Vengeance paladins since the tenets of the others are more directly in conflict with an evil alignment.Join VIP to remove all ads and videos.

Sign In Help Sign Out. Toggle navigation. Search Results. Alignment and Deities in Sword Coast Legends have no influence on the game. Alignment is pure role play element and is optional.

It is a reflection of your character's moral and personal attitudes. Alignment is a combination of 2 factors: one identifies morality and the other describes attitudes towards society and order.

Thus, nine distinct alignments define the possible combinations. Each alignment is associated with one or more deities from the Forgotten Realms pantheon and deities may be associated with more than 1 alignment.

Alignment and Deities Lawful Good LG creatures can be counted on to do the right thing as expected by society. Gold dragons, paladins, and most dwarves are lawful good. Many celestials, some cloud giants, and most gnomes are neutral good.

Copper dragons, many elves, and unicorns are chaotic good.

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Many monks and some wizards are lawful neutral. Lizardfolk, most druids, and many humans are neutral. Many barbarians and rogues, and some bards, are chaotic neutral.

Paladin deities

Devils, blue dragons, and hobgoblins are lawful evil. Many drow, some cloud giants, and yugoloths are neutral evil. Demons, red dragons, and orcs are chaotic evil.

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